Probably Stolen Wiki
Item, module and Workshop data for the Probably Stolen station pawnshop sim. Appraisal tables, machine module math, chemistry temperatures, water grades and the Workshop catalogue — built for players who want the number, not a vibe.
- 30
- field guides
- 21
- achievements mapped
- 68
- Workshop mods tracked
- 9
- starting scenarios
The first four pages worth reading
Probably Stolen Beginner Guide — Your First Hour
A practical Probably Stolen beginner guide: the first-hour loop, what to buy, how appraisal works, and how to keep rent paid without guessing.
Probably Stolen Appraisal Guide — Slips and Values
How appraisal works in Probably Stolen: cybernetic hands, plasma cartridges, Ribwich, Immunivax and cigarette checks, with values and common fakes.
Probably Stolen Modules Guide — Machine Upgrades
How machine modules work in Probably Stolen: Performance, Efficiency and Quality effects, bay space, installation, stacking and the best upgrade order.
Probably Stolen Water Guide — Grades and Purification
Probably Stolen water grades, contamination types, test strips, filters, tablets, UV, purifiers and a repeatable workflow for selling clean water.
Tables first, opinions second
Every table states its source and version. Community-reported values are labelled; values that still need an in-game test are marked as such. No invented module stats, no fake item prices.
Systems that decide the run
Probably Stolen Money Guide — Early Cash Flow
How to make money in Probably Stolen: margin math, appraisal profit, water and chemistry cash flow, and the purchases that pay back fastest.
Probably Stolen Chemistry Guide — Machines and Purity
A complete Probably Stolen chemistry guide: blender loss, heating plate temperatures, chem finisher contamination, purity tiers and machine module math.
Probably Stolen Mods Guide — Steam Workshop Hub
A Probably Stolen mods hub: Workshop categories and tag counts, the most subscribed mods, safe subscription habits, and where to start.
Probably Stolen Best Perks and Starting Builds
The best starting perks in Probably Stolen, how negative perks buy positive ones, and starting builds for money, water, chemistry and hard mode.
Probably Stolen Difficulty Guide — All Three Modes
Probably Stolen difficulty explained: Price Gouge, Mark Up and Thin Margins modifiers, rent increases, permit costs, reputation multipliers and Endless Mode.
